Just a simple p2p multiplayer test game I made over a few days. shouldnt be too many game-breaking bugs. I've noticed that the worse internet connection you have, the more likely something is to fuck up and just completely break the game (usually desync issues)

currently only works over LAN for some reason. sorry

controls:

wasd - move (can be changed in settings)

space - jump (can be changed in settings)

aim with your mouse

left click - primary action (shoot, break block)

right click - secondary action (place block)

scroll down / num 1 - item cycle down

scroll up / num 2 - item cycle up


debug controls - 

restart session (resets world, might fix some bugs) - num 0

respawn (arbitrary spot, not same as default respawn location) - num 9


Patch Notes

- updated the block random ID system to be based off of the coordinate of the block to ensure there is no desync on clients with poor connection


Download

Download
gamam.zip 464 kB

Leave a comment

Log in with itch.io to leave a comment.