video game
Just a simple p2p multiplayer test game I made over a few days. shouldnt be too many game-breaking bugs. I've noticed that the worse internet connection you have, the more likely something is to fuck up and just completely break the game (usually desync issues)
currently only works over LAN for some reason. sorry
controls:
wasd - move (can be changed in settings)
space - jump (can be changed in settings)
aim with your mouse
left click - primary action (shoot, break block)
right click - secondary action (place block)
scroll down / num 1 - item cycle down
scroll up / num 2 - item cycle up
debug controls -
restart session (resets world, might fix some bugs) - num 0
respawn (arbitrary spot, not same as default respawn location) - num 9
Patch Notes
- updated the block random ID system to be based off of the coordinate of the block to ensure there is no desync on clients with poor connection
| Status | Released |
| Platforms | HTML5 |
| Author | Peif |
| Made with | GDevelop |
| Content | No generative AI was used |

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